All I managed to do is as follows:
- I streamed on my Twitch Channel (uploaded to YouTube now (or soon, depending on when you read this))
- I re-implemented GameStateManagement, because the previous implementation was very bad. It was far too complex, and was creating way too many bugs. I decided to use a simpler Enum and Switch based one.
- I fixed and introduced various bugs
- I implemented a very buggy version of player bullets. Now one of the players shoots, but it is in the wrong start position, and goes the wrong direction.
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