Friday, February 28, 2014

Two Minutes Hate- The Android Emulator is SO SLOW

I do not know if anyone else is having this issue, but the Android Emulator, at least on my PC, is ridiculously slow, and of very bad quality.

Developer Log: You cant bool hack your way out of this one

For those who don't follow my Twitter (you really should ;), I have been having issues with the various screens on Project: AA since the beginning of time.

Friday, February 14, 2014

Monday, February 10, 2014

If Microsoft employees piloted an airplane

This is what would happen if the Microsoft file system creators were to pilot an airplane. (Video after the break)

Thursday, February 6, 2014

My computer is fixed and the WP7 XNA workaround

So, after two days I finally fixed my computer and reinstalled my development tools on it. The computer whose hard disk broke down was my development computer. The lesson learned here is, "backup early, backup often." Whatever the case, in order to get XNA working again, I had to use an interesting workaround.

Saturday, February 1, 2014

Tutorial: Porting and Deploying to Windows 8/RT with MonoGame- Death Plot

The second in our series of MonoGame tutorials is porting to Windows 8/Windows RT. In my opinion, this is by far the easiest of the many ports you can do with MonoGame.
This is a tutorial and walkthrough of me porting my Mini Ludum Dare 48 game: Death Plot, to Windows 8/8.1/RT

Tutorial:Porting and Deploying an XNA game to Windows Phone 7

With XNA you can deploy to Windows, Windows Phone 7, and the Xbox 360. If you port your XNA game to MonoGame, you gain access to many more platforms. Today, we are going to look at how to deploy your game to Windows Phone 7 using XNA.