Friday, March 28, 2014

Developer Log- Are we clear? No, we're opauqe

So I wrote an interesting little hack today to fix an issue while working on Project: Howland.

Tuesday, March 25, 2014

Two Minutes Hate- "X Open Source Project is dead!"

No it's not. You are a programmer, so program. Download the source and bring the project back.

Sunday, March 23, 2014

App Development Liveblog: Project Futana (3/23/14)

The Liveblog is a live blog of my work. I re-publish every time I add something, so keep checking back.

Saturday, March 22, 2014

What I Use- March & April 2014

I do not anticipate the devices I currently employ to change between now and the beginning of April, so the most up to date version of "What I Use" will be the February one, at least until May.

Monday, March 10, 2014 is now LIVE!

This is a PSA that the Kerinova Studios official site is now live! You can find it at Product announcements, and other Kerinova announcements and news will occur there.

The Kerinova Site also has a forum and blog, and will be finished soon, as it is in an early access state.

I hope to put my web games there eventually, like Project: AA.

Sunday, March 9, 2014

Game Dev Livelog (3/9/14)

The Livelog is a live blog of my work. I re-publish every time I add something, so keep checking back.

Today is going to be a full day of development, so there has never been a better time to begin the Livelog series. I plan to work on Project: AA (fixing shooting bugs, and implementing telemetry) and Project: Futana (adding the menus).

Thursday, March 6, 2014

Two Minutes Hate- Why Are We Learning This?!

Students tend to ask the question: "Why do we need to learn this?!" upon being taught many different subjects, usually advanced math topics.

Monday, March 3, 2014

Two Minutes Hate- "Programmers"

I tend to have to deal with these people a lot, and they seriously annoy me. I am talking about the "Programmers".

Saturday, March 1, 2014

Developer Log: Cut out the middleman && unmanaged+managed=harmony

For those of you who do not know, I have been having issues regarding my menu implementation in Project: AA recently. Today I learned that sometimes it is best to cut out the middleman, and just go straight to the hardware, and that calling unmanaged code inside of managed code works rather well.