Friday, January 31, 2014

Tutorial: Setting up and running MonoGame on MacOS X

This is an overview and guide/tutorial of the process of both installing MonoGame on Macintosh, and creating a MonoGame project that actually runs. I will be using MonoGame 3.0.1, the January 31, 2014 MonoGame source, and MacOS X 10.8.5 for the purpose of this tutorial.

What I Use- February 2014

It is the first of a new month, and you know what that means! The monthly 'What I Use' is finally here! This time I am writing this from home, so pictures and detailed specs will be included.

Saturday, January 18, 2014

Death Plot Patch Notes

I just released and uploaded version v1.0.1.330 of Death Plot, which is an ESCONET-Kerinova game. It is a fairly major bug fix patch.

Release Notes:

  • Added input for WP7- untested
  • Implemented Ship 2 as a laser ship.
  • Made all textures smaller by 2 times.
    • This makes the play area larger, as well as makes the textures look sharper
        • It also seemed to fix an issue with Enemies, at least for the short-term

  • Fixed Enemy Spawning underneath menu's
  • Fixed Score starting before the game starts
  • Fixed bullets not killing all enemies for Player 1, Possibly Player 2
  • Implemented Enemy Y axis bounding
  • Changed bullet balance and speed

Thursday, January 16, 2014

Death Plot: A Post-Mortem

Time for the essential conclusion to the game jam recipe; the post-mortem. It is here where we examine what went right, and wrong, with the game in question, and discuss interesting aspects of its creation. We then talk about what will be done better next time, before concluding with shameless promotion for the game.

An assortment of thoughts on the American Education System

The American education system at large is majorly flawed currently. I say this being a student with a 4.0 GPA, so, make of that, and any associated biases as you will. 
I see two major ways to fix this system. They are as follows:

Tuesday, January 14, 2014

Bugs and Sickness

It turns out that you cannot postpone getting a good rest forever. Much to my chagrin, I have contracted some sort of illness, and due to that, I cannot do the stream I had planned. To make matters worse, I have some updates I need to rapidly release for Death Plot, and I wont be able to do that today. I am going to rest, and hopefully I am at least well enough to program tomorrow.

Monday, January 13, 2014

Mini Ludum Dare 48: Final Day (Three) Dev Log

Screenshot of the game. Yay programmer art!

Today (technically yesterday) was the only day our team (me and Sebastian) were really productive. We got the bulk of the game today. This log will be on my perspective of today. For Sebastian's perspective on today (and the past few days) see his developer log here. Since this article is written a day later, you can download the finished game here.

Sunday, January 12, 2014

Mini Ludum Dare 48: Day Two Devlog

Hello everyone, and welcome to day Two of my Ludum Dare Game Development. This is for Mini Ludum Dare 48. I am developing a game called Death Plot. You can read about it here. Anyway, today (Technically yesterday, I am writing it a day late.) was a very unproductive day. Today was the first day that I had Sebastian Benjamin in the room with me, and we both did awful.

Saturday, January 11, 2014

Mini Ludum Dare 48: Day One Devlog

I did not have very much time today, much to my chagrin. I did however, manage to get some work done today. I finished my movement system, and implemented both of the player characters. I just finished attempting to get my player to shoot, and failed miserably, so I am going to sleep, and try to sort it out in the morning.

The movement system is supposed to not stop when you remove the key holding, and instead continue while ever so slightly decelerating. I want it to feel floaty and frictionless.

Anyway, a video is better at showing my progress than words are, and I am far too tired to type.
In fact, I can barely see my computer monitor.

Friday, January 10, 2014

Mini Ludum Dare 48- Death Plot- Design and About

Current Title Screen of the game

Yesterday, I posted the day zero development log of my Mini LD 48 game, Death Plot. Now I will explain the game.

Thursday, January 9, 2014

Mini Ludum Dare 48: Day Zero Devlog

Alternate title for this post: "I FINALLY SQUASHED THE BUG!!!!!111!", or "I am so bad I have to resort to unconventional means".

Sunday, January 5, 2014

Visual Studio 2013 and it's dropping support of WP7

Alternative title for this post: How I Spent 4 Hours Installing Windows Phone SDK's.

Project Spark, Ludum Dare, A Week In Preview 1/5-1/11

I am in the Project Spark Windows 8.1 beta, and it doesn't have an NDA. I have played for about an hour as soon as I got home, and the game is absolutely amazing. It is rather buggy, but that is to be expected seeing as it is in early beta.