Saturday, January 11, 2014

Mini Ludum Dare 48: Day One Devlog

I did not have very much time today, much to my chagrin. I did however, manage to get some work done today. I finished my movement system, and implemented both of the player characters. I just finished attempting to get my player to shoot, and failed miserably, so I am going to sleep, and try to sort it out in the morning.

The movement system is supposed to not stop when you remove the key holding, and instead continue while ever so slightly decelerating. I want it to feel floaty and frictionless.

Anyway, a video is better at showing my progress than words are, and I am far too tired to type.
In fact, I can barely see my computer monitor.

video

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